Bengaluru, 2:50 pm · away from the desk

Product strategy · Roadmap · UX · GTM

Digital Cultivation

Digital Cultivation

Digital Cultivation

The operating system for indoor farms

3 min read

Role

Founding PM, Product and Design

Timeline

2022–present

Scope

Product strategy · Roadmap · UX · GTM

Industries

Indoor vertical farming

Outcome

15% faster cycles, 35% less downtime

Designing Digital Cultivation
Designing Digital Cultivation

The system a farm runs on

Digital Cultivation is the operating system an indoor vertical farm runs on: environment monitoring, plant records, daily tasks, energy and harvest planning in one place, granular enough to answer a question about one tray on one level. I joined AGEYE as its first product hire and took it from whiteboard to live deployment in commercial farms, owning the roadmap and drawing every screen.

Designing Digital Cultivation
Designing Digital Cultivation

Analytics cards for energy use, plant development, cycle stress and production totals

The brief

Growers were operating blind

Growers were operating blind

Indoor farming is capital intensive and sells on delivery dates committed weeks ahead. A missed environmental alert is not an inconvenience, it is a crop cycle worth thousands and a short shipment.

Temperature, humidity and plant health sat in disconnected spreadsheets and clipboard logs, so problems surfaced after the plants had already suffered. Supervisors spent more than ten hours a week collating readings by hand. None of it could be handed to a new hire, because the working knowledge lived with the head grower.

Designing Digital Cultivation
Designing Digital Cultivation

Freshness, performance score and tray occupancy panels

Designing Digital Cultivation
Designing Digital Cultivation

Operations dashboard next to a grow rack rendered level by level

The solution

One place instead of five

One place instead of five

We replaced the spreadsheets, the clipboards and the three other tools with a single platform. Environment, plant development, tasks, energy, inventory and harvest planning sit in one product, and each goes down to the level a grower actually works at: this tray, on this level, in this rack, today.

Everyone on the team reads the same screens. A grower checks a rack, a supervisor checks a cycle and a manager checks the month without exporting a file or asking whoever owns it. The interface runs on management by exception, so only the parameters outside their range surface and one operator can scan thousands of plants in seconds. Having it in one place is what makes it usable by people who did not build it.

Designing Digital Cultivation
Designing Digital Cultivation

Farm energy screens

The process

Deciding what to build first

Deciding what to build first

Building this from nothing meant choosing which parts of a farm to put into software, in what order. I spent the early months in the farm and in interviews with the people running it, mapped the operations a grower repeats every day, and scoped the product around the ones that decide a cycle: environment, plant development, tasks and harvest. Everything else waited its turn.

The grower came before the dashboard in every call. The product went through a tablet demo, then a mobile first version for tasks at the rack, then the web platform where the analytics live, because the person holding a device in front of a rack needs something different from the person reading a season. I ran two week sprints so a small team shipped a working slice each cycle, and we prioritised what a farm needed to run that month over what made the product look finished. Digital Cultivation earns its place by making the daily decision easier and the farm more profitable, not by having more screens.

Designing Digital Cultivation
Designing Digital Cultivation

Isometric floor map open on a laptop inside the real grow room

15%

15%

15%

Faster crop cycles

35%

35%

35%

Less unplanned downtime

20%

20%

20%

Efficiency gain, manual logging retired

The impact

What changed on the floor

Cycles run 15 percent faster and unplanned downtime is down 35 percent, with a further 20 percent efficiency gain from retiring manual logging. The ten hours a week supervisors spent collating readings by hand are gone entirely. New staff are productive in hours rather than weeks, because the procedures live in the product instead of in one person’s memory, and a grower answers a question by opening the platform rather than by finding the person who keeps the file.

For a business that commits to delivery dates weeks ahead, that is the difference between a full shipment and a short one.

Designing Digital Cultivation
Designing Digital Cultivation